Dota 2 Imba Heroes Guide
STR: 17 +2.1
AGI: 14 +1.0
INT: 20 +3.4
Description: Nothing is known of Enigma’s background. There are only stories and legends, most of them apocryphal, passed down through the ages. In truth, Enigma is a mystery for whom the only true biography is description: he is a universal force, a consumer of worlds. He is a being of the void, at times corporeal, other times ethereal. A beast between the planes. There are stories that say he was once a great alchemist who tried to unlock the secrets of the universe and was cursed for his arrogance. Other legends tell that he is an ancient being of strange gravity, the abyss personified—a twisted voice from out the original darkness, before the first light in the universe. And there are older legends that say he is the first collapsed star, a black hole grown complicated and sentient—his motivations unknowable, his power inexorable, a force of destruction unleashed upon existence itself.
Enigma change the course of a game with the cast of a single spell, but he is also an excellent support hero. Malefice is a unique stun, hitting a target swiftly several times instead of all at once. Ideal for running down enemy heroes, it also interrupts channeling for those spellcasters who rely on it. For sheer damage, Enigma relies on Conversion, which transforms a target creep into three Eidolons which multiply as they attack. Conversion can also be cast on neutral creeps–perfect for ambushes. Enigma’s ultimate power, Black Hole, is a powerful channeling spell. Enemies caught in its horizon are disabled and dragged inevitably toward its deadly center, where Enigma’s allies can concentrate their attacks. Enigma can add to the pain with Midnight Pulse, an Area of Effect spell that causes repeated damage based on the target’s maximum life. Powerful alone, Enigma is strongest when supported by allies with strong Area of Effect spells, since they can take the greatest advantage of Black Hole.
Skills: 1st Malefice, 2nd Demonic Conversion, 3rd Midnight Pulse, 4th Black Hole
Build: 2, 1, 2, 1, 2, 4 – 2, 1, 1, 3, 4, 3
Starting Items: Ring of Basillius, Clarity x2 or Bottle or Courier, Sage’s Mask, Clarity
Early Items: Blink Dagger (a must item for Enigma after Soul Ring), Boots of Speed, Soul Ring (for Mana and skill spamming)
Additional: Black King Bar, Mekansm, Force Staff (if can’t afford Blink Dagger early)
Late Items: Shiva’s Guard, Boots of Travel, Scythe of Vyse
Options: any of the following Heart of Tarrasque, Refresher Orb, Linken’s Sphere, Necronomicon
See in Action: