Dota 2 Heroes: Natures Prophet

Dota 2 Imba Heroes


Natures Prophet


Type: Intelligent

Role: Ganker


STR: 19  +1.8

AGI: 18  +1.9

INT: 21  +2.9

Description: When Verodicia, Goddess of the Woods, had finished filling in the green places, having planted the coiled-up spirit in the seed, having lured the twining waters from deep within the rock, having sworn the sun its full attention to the growing things, she realized that her own time had reached its end, and like one of the leaves whose fate she had imprinted in the seed, she would fall without seeing the fruiting of her dream. It pained her to leave the world bereft, for the sprouts had not yet broken through the soil and they would be tender and vulnerable to every sort of harm. She found in her seed pouch one last seed that she had missed in the sowing. She spoke a single word into the seed and swallowed it as she fell. Her vast body decomposed throughout the long winter, becoming the humus that would feed the seedlings in the spring. And on the morning of the vernal equinox, before the rest of the forest had begun to wake, that last seed ripened and burst in an instant. From it stepped Tequoia, Nature’s Prophet, in full leaf, strong and wise, possessing Verodicia’s power to foresee where he would be needed most in defense of the green places and any who might be fortunate enough to call him an ally.

Nature’s Prophet is an unusual intelligence hero. His only damaging spell is his ultimate, Wrath of Nature, which is most effective when cast as far as possible from its intended victims. Instead of offensive spells, he relies on his physical attack and his allies to take down enemies. With his summoned army of Treants, he is a great lane pusher. His main advantage is his amazing mobility. Using Teleportation, he can jaunt anywhere on the battlefield at will. A player with good map awareness is invaluable help to his allies, since he can potentially join any battle, anywhere on the map. With Sprout, he can trap enemy heroes and then finish them off with his strong physical attack and allied help. He can summon an army of Treants with Nature’s Call and quickly destroy enemy towers and structures before the enemy can regroup to retaliate. His final spell, Wrath of Nature, can be used to soften up targets across the map while drawing large amounts of gold from enemy creeps. Whether you wish to play Nature’s Prophet, or effectively oppose him, map awareness is key.

Skills: 1st Sprout, 2nd Teleportation, 3rd Nature’s Call, 4th Wrath of Nature


  • Ganker: 2, 1, 2, 1, 2, 4  –  2, 1, 1, 3, 4, 3
  • Jungling: 3, 2, 3, 2, 1, 4  –  3, 2, 2, 1, 4, 1


Starting Items:

  • Ganker: Null Talisman and Tango (then aim for Dagon) or Tango, Healing Salve, Ring of Regen, Clarity
  • Jungling: Ring Basillius with Tango or Clarity


Early Items:

  • Ganker: Dagon, Magic Stick or Boots of Speed, Magic Wand, Null Talisman, Staff of Wizardry
  • Jungling: Boots of Speed, Hand of Midas (to be used for High Level Creep), Magic Stick, Branch x3



  • Ganker: Power Threads, Dagon, Magic Wand, Shadow Blade, Medallion of Courage
  • Jungling: Power Threads, Hand of Midas, Drum of Endurance, Maelstrom, Magic Wand


Late Items:

  • Ganker: Scythe of Vysage, Shiva’s Guard, Heart of Tarrasque, Manta Style
  • Jungling: Aghanim’s Scepter, Necronomicon, Monkey King Bar, Manta Style



  • Ganker: Monkey King Bar, Assault Cuirass, Butterfly, Mjolnir
  • Jungling:  Desolator, Shadow Blade, Daedalus, Pipe of Insight, Satanic



See in Action:

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