Dota 2 Imba Heroes
Storm Spirit (Raijin)
Playing with Storm Spirit Guide: this is a hero that is fun to watch in game as he bounce back and forth like a ball during battles and clashes. And sometimes very annoying as he will made an escape during gank and your team will not be able to catch him. Storm Spirit is not a newbie friendly hero as it will take a lot of playing time to control him efficiently. Storm Spirit users will also have to manage it’s mana consumption for it can go from full mana to zero in a second.
Storm Spirit or Raijin is almost a complete package he can deal good damage, and have a disable skill. Almost uncatchable because of his fourth skill. He has a great starting armor at 5.
Storm Spirit is a good harasser especially he has a maxed Overload first. So during early game always try to harass your opposing lane hero. You can always go solo mid when using Raijin. Always pay attention on ganks opportunity and if you maxed out Vortex first try to always do the Tower Kill.
STR: 19 +1.5
AGI: 22 +1.8
INT: 23 +2.6
Description: Storm Spirit is literally a force of nature–the wild power of wind and weather, bottled in human form. And a boisterous, jovial, irrepressible form it is! As jolly as a favorite uncle, he injects every scene with crackling energy. But it was not always thus, and there was tragedy in his creation. Generations ago, in the plains beyond the Wailing Mountains, a good people lay starving in drought and famine. A simple elementalist, Thunderkeg by name, used a forbidden spell to summon the spirit of the storm, asking for rain. Enraged at this mortal’s presumption, the Storm Celestial known as Raijin lay waste to the land, scouring it bare with winds and flood. Thunderkeg was no match for the Celestial–at least until he cast a suicidal spell that forged their fates into one: he captured the Celestial in the cage of his own body. Trapped together, Thunderkeg’s boundless good humor fused with Raijin’s crazed energy, creating the jovial Raijin Thunderkeg, a Celestial who walks the world in physical form.
A hero for adrenaline junkies, Storm Spirit provides arguably the best nonstop movement of any hero, and is commonly seen bouncing around the battlefield, zapping his foes and zippingaway. Storm Spirit mixes up physical attacks spell damage. Static Remnant lays down a flickering electrical clone, which on contact will explode, delivering shocks to all foes in the vicinity. Electric Vortex is a powerful disabling spell, which Storm Spirit uses to reel in enemies; he especially likes to reel them into a Static Remnant. Completing this combo, Overload adds a blast of electricity to every spell he casts. Storm Spirit’s ultimate ability is Ball Lightning, a teleportation spell with no cooldown and no maximum range, which gives Storm Spirit the ability to zap around the map as long as his mana and regeneration don’t give out. Like a storm, this hero gathers strength slowly, but once at full power, he is an unstoppable force of nature.
|1st Skill: Static RemnantType: Active||Creates an explosively charged image of Storm Spirit that lasts 12 seconds and will detonate and deal damage if an enemy unit comes near it.Damage: 140/180/220/260 Radius: 260
Mana Cost: 70/80/90/100 Cooldown: 3.5 secs
|2nd Skill: Electric VortexType: Active||A vortex that pulls an enemy unit to Storm Spirit’s location, it also slows the Storm Spirit by 50% for 3 seconds. This is like Storm Spirit’s disable skill.Duration: 1/1.5/2/2.5 Cool Down: 20 secs
Mana Cost: 100/110/120/130
|3rd Skill: OverloadType: Passive||Casting a spell creates an electrical charge, which is released in a burst on his next attack, dealing damage and slowing nearby enemies.Damage: 30/50/70/90 Movement Slow: 60%
Duration: 0.6 sec Attack Slow: 50%
|4th Skill: Ball LightningType: Active||Storm Spirit becomes volatile electricity, charging across the battlefield until he depletes his mana or reaches his target. The mana activation cost is 15+7% of his total mana pool, and the cost per 100 units traveled is 10+1% of his total mana pool. Damage is expressed in damage per 100 units traveled.Damage: 8/12/16 Radius: 125/200/275
Speed: 1250/1875/2500 Mana Cost: 15
Storm Spirit Skill Build: from level 1 to 16
Branch x3, Courier, Tango, Healing Salve
When your Gold reach 600 you can now purchase Bottle.
Sage Mask, Robe of Magi, Quarterstaff
Start buying items for your core items (Bloodstone and Orchid Malevolence)
Power Threads, Bloodstone, Orchid Malevolence
Late Game Items:
Boots of Travel, Shivas Guard
Linken’s Sphere, Scythe of Vyse
Best Team Mate:
Crystal Maiden, Naga Siren, Vengeful Spirit, Brewmaster
Obsidian Destroyer, Doombringer, Bloodseeker, Lion, Sven