Dota 2 Heroes: Witch Doctor

Dota 2 Imba Heroes


Witch Doctordota 2 witch doctor


Type: Intelligent

Role: Support


STR: 16  +1.8

AGI: 13  +1.4

INT: 24  +2.9

Description: A wiry silhouette hitches forward–uneven of feature and limb, bizarre of gait, relentlessly criss-crossing the battlefield in search of that vital weak point where his talents can do most good, and most harm. Whether broken or mismade it is not clear, but still, none can doubt the power carried in his twisted physique. A long staff thumps the earth as the Witch Doctor advances, deploying a terrifying arsenal of fetishes, hexes and spells. It is a body of magical knowledge learned over several lifetimes in the island highlands of Prefectura, now wielded with precision accuracy against his enemies. Witch Doctor is your best friend, or your worst enemy–healing allies and laying waste to all who oppose him.

Witch Doctor is a fragile but deadly spellcaster with a unique method of eliminating his foes. His Maledict ability is feared by all, and has the potential for enormous amounts of damage. Heroes under the effect of Maledict will continue to take damage based on how much damage they have taken already. Using Paralyzing Casks, a clever Witch Doctor immobilizes his target, casts Maledict on them, then proceeds to cause as much damage as possible before they run. This is nearly always fatal if the Witch Doctor and his allies can injure the target a good amount after it is Maledicted. To aid in the destruction of his enemies, Witch Doctor can plant a potent Death Ward, which rapidly attacks nearby heroes as long as Witch Doctor channels it. Combined with Maledict and Paralyzing Cask, Death Ward is practically a guaranteed kill when ambushing an unsuspecting enemy hero. Voodoo Restoration turns him into a mobile healing fountain, quickly restoring the life of the Doctor and his allies in case an ambush doesn’t go according to plan. Although Witch Doctor’s Maledict combo is lethal on its own, it is even more dangerous when combined with allied attacks and spells.

Skills: 1st Paralyzing Cask, 2nd Voodoo Restoration, 3rd Maledict, 4th Death Ward

Build: 1, 3, 1, 3, 3, 4  –  1, 3, 1, 2, 4, 2

Starting Items: Bottle or Courier, Tango, Branch x3, Clarity Potion or Circlet x2, Branch x2, Healing Salve, Observer Ward

Early Items: Power Threads (STR), Magic Wand, Urn of Shadows, Wraith Band (from the Circlet purchased earlier)

Additional: Aghanism’s Scepter or Eul’s Scepter of Divinity, Shadow Blade or Ghost Scepter

Late Items: Black King Bar, and any of the following Orchid Malevolence, Scythe of Vyse

Options: Heart of Tarrasque, Blood Stone, Necronomicon, Mekansm, Boots of Travel, Dagon



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